ClientToMasterConnector

This component is responsible for connecting to the master server. It performs automatic connection until the maximum number of attempts is completed. You can learn more about this component and its operation on this page.

 

  • LogLevel - Just a log level to output console log messages.
  • ServerIP - Address of a server.
  • ServerPort - Port of a server.
  • MinTimeToConnect - Time for the first connection attempt.
  • MaxTimeToConnect - The time for the connection attempt. Each time the new connection tries to be established its waiting time will be multiplied by 2 beginning from MinTimeToConnect, till MaxTimeToConnect.
  • MaxAttemptsToConnect - The max number of attempts that will be used to try to connect to server.
  • WaitAndConnect - Waits a time before start first connection.
  • ConnectOnStart - Starts connection right after game started.